108 articles in Product Design

Clients still seek strong judgment and critical thinking, research rigor, and respect for real-world and user constraints from UX consultants.

Vibe coding in practice: What the worlds top companies are actually building internally. Examples from Stripe, Shopify, Cursor, Figma and more.

Although design systems promise consistency, most still fail without someone actively enforcing the rules and making teams follow them.

Plus: Perplexity plots a comeback with impressive new UX research tools, worrying new data for ChatGPT mobile and how Meta and Google are driving internal AI adoption

Most AI-powered tools for UX lack reliability and accountability in their outputs. Demand transparency and proven accuracy, or don't buy it.

Plus: How to use Claude Code with Notion, Satya Nadella on the future of product teams and Anthropic leads the LLM API market - but for how long?

A2UI: A closer look at Googles new Agent-driven UI framework that could transform the future of product design. Knowledge Series #97

Note: This is part of the product creator series of articles, based on the overview article, The Era of the Product Creator. This series is intended for anyone that wants to create a successful product, whether or not the person has had professional training or experience in product management, product design, or engineering. In a... The post Prototypes vs Products appeared first on Silicon Valley Product Group.

Note: This is part of the product creator series of articles, based on the overview article, The Era of the Product Creator. This series is intended for anyone that wants to create a successful product, whether or not the person has had professional training or experience in product management, product design, or engineering. In the... The post Forward Deployed Engineers appeared first on Silicon Valley Product Group.

Note: This is part of the product creator series of articles, based on the overview article, The Era of the Product Creator. This series is intended for anyone that wants to create a successful product, whether or not the person has had professional training or experience in product management, product design, or engineering. Overview We... The post The Purpose of Prototypes appeared first on Silicon Valley Product Group.
Ethnographic research — observing users in their natural environment — reveals insights that no survey or interview can capture. Borrowed from anthropology, ethnographic methods help product teams discover unarticulated needs, workarounds, and contextual factors that shape how products are actually used. This article covers field observation techniques, contextual inquiry, photo and video ethnography, and cultural probes. It provides practical guidance on planning ethnographic studies, managing the tension between observation and interpretation, and translating findings into design implications.
The Bauhaus school, founded in 1919 in Weimar Germany, established principles that remain foundational to design over a century later: form follows function, truth to materials, and the integration of art and technology. This article traces Bauhaus influence from architecture and furniture through graphic design to modern digital interfaces. It examines how Bauhaus ideas about grid systems, typography, color theory, and functional aesthetics directly inform today's design systems, and argues that the Bauhaus vision of design as a democratic, accessible practice is more relevant than ever.
Swiss Design, also known as the International Typographic Style, emerged in the 1950s with an emphasis on cleanliness, readability, and objectivity. Its hallmarks — grid-based layouts, sans-serif typography, asymmetric compositions, and the use of photography over illustration — became the visual language of modernism. This article explores how Swiss Design principles directly shaped the design of iOS, Google's Material Design, and countless SaaS interfaces. It provides practical applications of the Swiss grid system, typographic hierarchy, and whitespace management for web and app design.
The pendulum of digital design has swung from the rich skeuomorphism of early iOS (leather textures, drop shadows, faux-3D buttons) to the stark minimalism of flat design, and now to a nuanced middle ground. This article traces this aesthetic evolution, explaining the functional and cultural forces behind each shift. It examines how skeuomorphism aided learnability for new users, why flat design improved scalability and performance, and how current 'flat 2.0' approaches (subtle shadows, micro-animations, depth cues) combine the best of both traditions.
The Center for Humane Technology and similar organizations have catalyzed a movement toward digital wellbeing — designing technology that supports rather than undermines human flourishing. This article explores the principles of humane design: respecting users' time, minimizing compulsive usage, supporting intentional engagement, and giving users genuine control. It covers practical design patterns (usage dashboards, focus modes, thoughtful notification design) and organizational practices (wellbeing impact assessments, design ethics reviews) that product teams can implement to create technology people are grateful for rather than addicted to.
Linear challenged the dominance of Jira by building an opinionated, lightning-fast project management tool. This case study examines how co-founder Karri Saarinen applied design principles from his time at Airbnb and Coinbase to create a tool that developers actually enjoy using, and how saying no to feature requests became a competitive advantage.
Barry Schwartz's research demonstrates that while some choice is essential, too much choice leads to decision paralysis, regret, and reduced satisfaction. This article applies the paradox of choice to product design, organizational management, and personal productivity. In product design, it examines how reducing options can increase conversion (the jam study and its replications). In management, it explores how constraining options improves team velocity. In personal life, it provides frameworks for satisficing versus maximizing and designing personal choice architectures that reduce decision fatigue.
Accessibility is not a feature to add at the end — it is a fundamental design principle that improves products for all users. This article covers the business case for accessibility (legal compliance, market expansion, improved usability), the core principles of WCAG (perceivable, operable, understandable, robust), and practical implementation guidance for web and mobile products. It examines how solutions designed for users with disabilities — curb cuts, closed captions, voice interfaces — became beloved by all users. The article includes an accessibility audit checklist and resources for building accessibility into design and development workflows.
Apple's Human Interface Guidelines (HIG) have governed app design since the original Macintosh. This case study examines how the HIG evolved for the multitouch era, how Apple enforces design standards through App Store review, and how the tension between consistency and creativity has shaped millions of iOS apps and influenced the entire mobile industry.
GitHub's interface redesign tackled the challenge of making an increasingly complex platform feel simple. This case study examines how the design team conducted research with developers of all experience levels, introduced a new navigation model, redesigned code review workflows, and adopted their own Primer design system to ensure consistency.